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- on mouseDown
- puppetSprite(34, 1)
- set the memberNum of sprite 34 to the number of member "NEXT ON"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 34 to the number of member "NEXT OFF"
- updateStage()
- puppetSprite(34, 0)
- if marker(1) < label("BOSS") then
- SetReturn()
- unsetQT(5)
- go(marker(1))
- end if
- end
-